![]() ![]() This makes for a much less “grindy” experience, letting the player learn Spells at more appropriated times according to their usefulness. Magic Experience and Magic Experience curves have been changed, with the grinding being cut significantly.Experience Curves for characters have been tweaked to make things flow better, specially for Fina which leaves the party several times, often leaving her behind. Experience Points given by enemies have been raised moderately in certain parts of the game where they felt too low. ![]() New to Version 1.50, is that new Ship Magic has been included: Now players can use Sacrum, Noxi, Noxus, Eterni, Eternes and Eternum, providing a very necessary healing Spell for late game and Green and Silver elemental attacks, making the player capable of using every element on Ship Battles! Enemy Ships had their elemental resistances tweaked. Ship Magic has gotten similar improvements as “On Foot” Magic, with elemental attacks being far more useful, and Magic being more versatile in Spirit costs.A couple of bosses, known by fans of the game to be a bit too long of a fight, had their HP reduced somewhat to make them less time consuming. They also reward the player with many more items, specially Ship Equipment. Not the case anymore, every ship battle should be a bigger challenge. It was very easy to become very powerful and make opponents feel underwhelming. Changes to enemy Magic, Supermoves and other traits were made too, just like changing enemy formations to make very elusive types of enemies more common, or to make Boss battles a bit spicier. Almost every enemy has been reworked to be more of a fight, while still trying to make a balanced experience by giving them elemental weaknesses, Status weaknesses, and such. As mentioned above, enemies have been made stronger, in order to make the curve of difficulty go up as you progress, instead of going down like the author feels with the original game.Of course, they received changes to mesh well with the rest of the equipment and/or to make them actually useful, in the case of unused Decorative equipment. The readme contains a section pointing out everything (and even original items that could be missed by the player) so they don’t miss anything. They’ve been added as rewards to several battles, and other places. Unused pieces of equipment left in the game have been brought back too.Furthermore, the previously Decorative pieces have been turned into useful ones with proper Stat bonuses that the player might want to mix and match with the other types. The different types of equipment, such as Decks or Engines, now provide more than a single Statistic. Just like character gear, pieces of Ship gear have been tweaked. ![]() Most gear now sports new special effects in order to give previously ignored items more useful traits, and to give the player more choices in how to set their characters, even more when you can swap gear during battles. For Passive members, their effects might had some changes, and for Active members, their SP cost might have been changed to make them more useful. Spirit Point costs have been made more reasonable to keep the rhythm of battle, but with SP management being still important. Status Effect Magic is a lot more reliable. Spells are more powerful and versatile, Healing Magic is now essential instead of easily made obsolete by Healing Items doing the same for no cost. ![]()
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