![]() ![]() I cannot increase the actual transparency any higher as it is already at 100%. It appears as if the transparency is set to about 50% on the main surface image. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. they are only black and white.Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. The envmap (usually called “_m.” or “_e.”) Dictates the intensity of the reflection (white= strong Black = none).Įnvmaps, and specular maps DO NOT SUPPORT color in Skyrim. They are the same as the alpha channel does for the tangent space normalmaps.Įnvironment Mapping is an image-based lighting technique for simulating a reflection through a CUBEMAP. Specular maps are used to define a surface’s amount of shine. The birghter the alpha channel the stronger the shine on your object will be. Read more about T-Space and OBJ-Space normalmaps Only the character normalmaps are Object space. Skyrim normalmaps are mostly tangent space normalmaps. The alpha channel of this map impacts the shine of th surface. It regulates how the lights will impact the surface of your model. It defines the color and pattern of a surface.Ī normalmap is a bumb map that adds depth and detail to a surfaces, usually converting the mesh’s vertex normals into a 2d image. However SE supports DXT1 and DXT5 so you can manage even without.Ī diffuse map is what is commonly called “texture”. If you want to Import SE or FO4 textures into GIMP you’ll have to follow this giude: They help you not running out of VRAM and avoid the black object bug). “Mip maps” > Autogenerarte (mipmaps are like LODs, the texturte you see form the distance.“Compression” Must be BC7, FINE quality and LINEAR.( theoretically you could save non alpha textures as “Color” but it doesnt decrease the file size, so it’s not that important. “Texture type” you want “Color + Alpha“.It will keep your saving settings, and it’s highly recommended to create a preset for Special edition, since all textures must be saved the same way. “Preset” is a preset users can save locally on their machine.ALL SE textures should be saved this way, however even Legenday edition format works.How to save in DXT with INTEL DDS plugin (SE) :.This category includes ” Object space normalmaps “, aka the body and face normalmaps (femalehead_msn.dds, etc).Ĥ – Uncompressed + ALPHA –> (ARGB 8.8.8.8). How to save in DXT with Nvidia DDS plugin (LE) :Īlways use the ” generate mipmaps “ option.ġ – Textueres without alpha –> DXT 1 compression.Ģ – Textuers with alpha.REMEMBER THAT FACE AND BODY NORMALMAPS (the _msn.dds files) CANNOT BE COMPRESSED in Skyrim LE (RGB 8.8.8 is the proper format). Use this sheet as reference for programs like gimp. ![]() ![]() Intel texture works: (Skyrim SE and Fallout4): Īll Dxt formats can be seen here, but Skyrim supports only a few: You can either use Photoshop or Gimp, combined with their respective dds plugins.Īn alpha texture is a texture with an alpha channel that is not all white it means it has transparency ingame. To edit a texture you need a program to open “.dds” files. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |